New rules and directives for the 2016-17 season

We have some rule changes this season


39.4 Situations subject to video review 

The following situations are subject to review by the Video Goal Judge.


(xii) When a goal has been scored following an obstruction on the goalie.

Note: This rule applies that during the playoffs and the decision is taken by the supervisor assigned by the QMJHL or a person designated by the QMJHL Hockey Committee.

Rule 42: BOARDING 

42.3 Double Minor penalty 

If a minor penalty for BOARDING is being assessed and on the play the opponent clearly turned at the last moment and as a result was injured from the check, a double minor penalty shall be assessed.

NOTE: The numbers of the following articles are changed:

42.3      42.4 Major penalty + Game misconduct

42.4      42.5 Match penalty

Rule 57: TRIPPING 

57.1 Tripping 

A player or goalkeeper shall not place the stick, knee, foot, arm, hand or elbow in such a manner that causes his opponent to trip or fall.

Accidental trips which occur simultaneously with a completed play will not be penalized. Accidental trips occurring simultaneously with or after a stoppage of play will not be penalized.

If, in the opinion of the Referee, a player makes contact with the puck first and subsequently trips the opponent in so doing, no penalty shall be assessed.


63.2 Minor penalty 

(3rd paragraph) 

When any player, with both of his skates inside his defending zone, shoots or bats (using his hand or his stick) the puck directly (non-deflected) out of the playing surface from his defending zone, except where there is no glass, a penalty shall be assessed for delaying the game. The determining factor shall be the position of the puck when it was shot or batted by the offending player. If contact with the puck occurs while the puck is inside the defending zone, and subsequently goes out of play, the minor penalty shall be assessed. When the puck is shot into the players’ bench, the penalty will not apply. When the puck is shot over the glass ‘behind’ the players’ bench, the penalty will be assessed. When the puck goes out of the playing area directly off a face-off, no penalty shall be assessed.

Rule 76: FACE OFF 

76.4 Procedures 


When a team commits an icing infraction, any face-off violation will not result in the center being removed. The center will be warned by the linesmen that the team has committed their first face-off violation and any subsequent will result by a bench minor penalty for a delay of game – face-off violation being assessed.

Rule 81: ICING 

81.1 Icing 

For the purpose of this rule, the center red line will divide the ice into halves. Should any player or goalkeeper of a team, equal or superior in numerical strength (power-play) to the opposing team, shoot, bat or deflect the puck from his own half of the ice beyond the goal line of the opposing team, play shall be stopped. For the purpose of deflected pucks, this only applies when the puck was originally propelled down the ice by the offending team.

For the purpose of this rule, the point of last contact with the puck by the team in possession shall be used to determine whether icing has occurred or not. As such, the team in possession must “gain the line” in order for the icing to be nullified. “Gaining the line” shall mean that the puck, while on the player’s stick (not the player’s skate) must make contact with the center red line in order to nullify a potential icing.

For the purpose of interpretation of the rule, “icing the puck” is completed the instant the puck has crossed the goal line. 


For the purpose of interpretation of the rule, there are two judgments required for “icing the puck”. The Linesman must first determine that the puck will cross the goal line. Once the Linesman determines that the puck will cross the goal line, icing is completed upon the determination as to which player (attacking or defending) would first touch the puck. This decision by the Linesman will be made by no later than the instant the first player reaches the end zone faceoff dots with the player’s skate being the determining factor. Should the puck be shot down the ice in such a manner that it travels around the boards and/or back towards the end zone face-off dots, the same procedure shall be in effect in that the Linesman shall determine within a similar distance as to who will have touched the puck first.

For clarification, the determining factor is which player would first touch the puck, not which player would first reach the end zone faceoff dots. If the race for the puck is too close to determine by the time the first player reaches the end zone face-off dots, icing shall be called.


85.1 Puck out of bounds 

(Add at last paragraph) 

Should the puck strike the curved glass located at the end of either players’ bench, play shall be stopped when observed by any of the on-ice officials. The ensuing face-off shall be determined as if the puck went outside the playing area.


Also, during the regular season, upon a player’s 11th, 2-2 code for fighting, he will receive an automatic 1 game suspension. For each subsequent, 2-2 code, there will be a supplemental 1 game suspension.  It’s worth noting that for each 2-2 code, if the opponent is the instigator or the aggressor at the beginning of the fight, his code won’t be included in his personal file.

Priority of Selection

The selection of players during the annual entry draft will be made, with the exception of the first round, in the reverse order of the teams in the general standings at the end of the regular schedule of the current season. When it comes to the first round, the selection will be made in the same order, with the exception of teams at the last five ranks of said general standings.

For these last five teams, including the two teams which did not take part in the playoffs, the selection order is determined by a draw, under the supervision of four team governors who are not involved. The probabilities to win this draw are established in accordance with the general standings at the end of the regular schedule, as the final rank provides the teams involved with a variable number of capsules (18th rank will have 9 capsules, 17th = 6 capsules, 16th = 3 capsules, 15th = 2 capsules, 14th = 1 capsule).

After the team which will select during the first rank of the entry draft is determined, all the capsules of the team involved are removed from the draw. This process is repeated each time a team is drawn. However, if the team that finished at the last rank is not picked during the first or the second lottery draw, it will be awarded automatically the third draft pick overall. Equally, if according to the process described previously, the team that finished at the last rank is awarded automatically the third draft pick overall, or was selected during the first or the second draw, while the team that finished next to last has not yet been selected, then the latter will be awarded automatically the fourth draft pick overall.

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